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Hunting for Perfect SSAO
Sep 27, 2020
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
Sep 13, 2020
I was worried about the unwieldiness of my DynObj class... the script that is attached to virtually every object that moves in the world, from buttons you can p...
Philosophy and the Weight of Things (Dragging)
Aug 18, 2020
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
Jun 15, 2020
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
Apr 02, 2020
I have a working elevator in my mountain now! Seems like a simple thing, but to get here I had to tear up a lot of code and reconsider so many parts, all the wa...
First New Puzzles
Mar 25, 2020
At the art gallery in January, I had my first new puzzles up and working. This mountain world is based (at least in the first half) around stone-stacking puzzle...
Q&A at a Local Art Gallery
Jan 09, 2020
It was an honor to be invited to speak at the Walters Community Art Center, in downtown Hillsboro, OR (my hometown!). I had a drawing in a reunion show for my f...
Mountain WIP 01
Nov 27, 2019
Just throwing a few low-poly rocks together and walking around! I figured after about a year of tech discussion, my followers would want to see some ARTWORK fin...
Planned Technical Improvements ~ Open to Suggestion!
Olive The Human
Jul 08, 2020
General Comments ~ Hellos and How are Yous!
Mar 28, 2020
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