Hello there to anyone who's still following me! I wanted to say what I've been up to... lo, these past 9 months. Lucas Martell is my close personal friend who I...
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
I was worried about the unwieldiness of my DynObj class... the script that is attached to virtually every object that moves in the world, from buttons you can p...
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
I have a working elevator in my mountain now! Seems like a simple thing, but to get here I had to tear up a lot of code and reconsider so many parts, all the wa...
At the art gallery in January, I had my first new puzzles up and working. This mountain world is based (at least in the first half) around stone-stacking puzzle...
It was an honor to be invited to speak at the Walters Community Art Center, in downtown Hillsboro, OR (my hometown!). I had a drawing in a reunion show for my f...