Launch!


After a whirlwind alpha period in May and June, and intensive playtesting/revising with my friends from July-November, it is time to let Foxhunt out to the world! I published at 6 pm last night, and woke up this morning to  a few gorgeous early adopters who have left comments and already done youtube playthroughs even! I wasn't expecting that, thank you guys! It is really exciting and gratifying to see total strangers enjoying your game.

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