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This is a lovely game. Beautiful aesthetic, fun gameplay, great music. Thank you for making it!

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Ha ha... i was a little worried when your thumbnail shows my fox in a crosshair, but it seems like you eventually got into it! Thanks for the vid. Need a hint? : )

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dang my computer cant handle every fps game on  itch.io and gamejolt

and im getting mad ...well i guess i will get a new gaming computer

Sorry, mate  : (

I will try and figure out how to lower the graphics settings like AA and moblur in-game. So far, lowering the res is the best you can do... hell, even my parents' 6 year old Dell could run it okay (maybe 20 fps), at a low enough res. And IMO, on my own game, as long as you can still read the clue cards, there's not much need for everything to be sharp...

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yeah guess thats okay thanks for the support man

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Amazing nice little game.

A bug happened to me , i found the second " 4 block space pop-up pillar" before opening the door . The door opened , and I did the puzzle , but when I had to exit , the door was closed and i had to restart from the last save. ( Hope my bad english is understandable).

I have a little suggestion , maybe the " hint cards" should be readable from the time you get them , till the end of the game.

Keep it up man , nice work.

You couldn't get out of the basement to collect all four suncubes? The basement door closes on you (should be AFTER you put all four suncubes on the table)  to make sure you solve the first 4 block pillar and get a clue before you try the second... hmm, lemme check into it.

And RE: the hint cards. They are readable whenever you want... press TAB. There are instructions!! : )

Glad you liked it anyway, despite some undue extra effort... thanks!

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Thank you for the clarifications , so there is not a single problem I can find in this little game :D
I have to repeat myself , this game is amazing.
Keep it up with this good work!

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Really enjoyed this game! I give my thoughts at the end of the video but I'll just sum it up here that I thought the progression of the puzzles was well thought out as far as pacing and visual cues and that it was a smart idea to keep the world looping and small. 

Love the clue design, the card interface, and the little underlying story that also manages to have an ominous feel to it. The world itself was laid out well. Great choice to keep a blank color palette that allows the lighting, shadow, and coloring of the puzzles to stand out. 

The fox is also a perfect character design that's easily transferable into other games and recognizable. The ending was wonderful. Loved everything about this. Short and sweet!

I really only had two issues. I had the option for medium or high play quality and I always play games on the highest settings, yet this ran terribly for me on high. There was a lot of stuttering and jumping and most frustrating was that the camera would flip 180 degrees for seemingly no reason, causing me to face the opposite direction without warning and it happened throughout.

When I did the speedrun, I chose medium quality instead and that resolved the camera flip issue and everything played fine at that point. The only other minor potential issue is one someone else here mentioned where I dropped the key near the pylon and almost couldn't pick it back up.

I'm not sure how well the game is optimized but I did notice the captured footage was over 30GB and that's way more information than any of the more graphic intensive games with more involved mechanics I've played, which consistently only amount to around 1GB for the same length of footage. Not sure what's going on there.

Regardless, great job and good luck with future games!

That was great! Thanks Tench! You're really fun to watch (subbed :) ). 

Damn, sorry about the mouse issues, I have no idea. I coded in some mouse acceleration, maybe that is ill-advised if your mouse is like... doing its own and... doubling it up? It seemed like it was fine most of the time, but then the frame-rate would have a hitch, and the mouse accel. would massively over-compensate by flipping you. Shit. Sorry. Options to turn off the mouse accel. and the mo-blur, I think is called for.

That's interesting about the capped footage... all I can think of is I put "grain" post-proc on the image... which would tend to foil some vid compression schemes.

'Apse', man. Yeah, I think this fox's language is probably waaaay too ornate for a lil beastie... : )

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I wrote a review of this game here if you are interested in reading. Great little adventure game. Looking forward to more of your work. :)

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Amazing! Thank you very much! Great review, I'll send on to my uncle...

(most of your gripes are on my list...)

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That was amazing. You did a great job on this game. If it was longer I think it would be a game you could make quite a bit of money off of.

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From your mouth to Gabe's ears...!

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why i cant find that thing

the atmosphere is really great... we really feel this game like we are inside
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Beautiful, creative, and fun!

I'm convinced there's something you can do with the "stone" that you can pick up, but which doesn't seem to have a purpose :)

As the sun set on this beautiful game, I was definitely left wanting more.

Thank you for creating it!

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This is an absolutely beautiful game and I am so glad I got to play it! The Fox was so well animated ( a bit of an unsettling little guy). Your suggestion of about an hour game play is correct, no need to brute force anything, just gotta be curious and explore the world a bit. The ending legitimately caused me a bit of panic. I realize that this took you a very long time to make, but it was well worth it! I hope you are able to make more puzzley games in the future. <3 

Thank you!! I can't wait to get to more, thanks largely to the nice comments like yours.

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I loved this game! It was so peaceful and it really focusses your mind. It was very cleverly set out as well! (a bit too clever for me though, i had to look at a tutorial 2 or 3 times..) 

What tutorial did you look at? You mean one of these play-throughs in the comments?

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XD

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hey, I just wanted to say I really enjoyed this, loved the combination of calmness and creepiness in the atmosphere and the way the world looped around. definitely looking forward to another chapter if there ever is one!

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Breathtaking game, sincerely, reminded me so much of Journey.

The music is really good and the quality of the puzzles is on point.

Very well done!

Im not sure if this is a bug, but on the second shelf puzzel i put all the cubes on the shelf except i couldnt put the blue cube on the top shelf or any other cube. Am I missing something?

Yes. you are missing something. How could you get that cube up there?

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No idea, but thanks for telling me instead of me spamming the mouse

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This game is absolutely wonderful! It was the first game I played on a new computer that iI got recently, and I enjoyed every second of it. It was ectremely tricky in some places, but not too hard to be fun. Great job! I will say that the graphics can be a bit intense for older machines.

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Are you gonna make part 2? 

Also I loved the game, once I finished playing it I recommended it to my friends. Great work!

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Really blown away by your work, loved the clever use of cards. Really slick puzzles, nice and simple but interesting enough to make you feel clever. Took me 45 minutes to finish, but damn I will remember this game more than others I've played for tens of hours. 

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Thanks man. I was intrigued by your name, and checked out "Blooming" for about 20 minutes. Very restful. You should expand it!

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Thank you! I'm expanding it with a day/night cycle (mushrooms and fireflies!)  also porting it to Unity, want to get more familiar with it. :)

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Just played through this game! Really nice :)

I thought I'd mention I found a bug, when holding the key, I walked over to the correct pylon and accidentally dropped it on the ground on the back side of the pylon.
This then caused the key to vanish inside the small rock. And I had to randomly click around until I got lucky and could pick it up again.

Again, great work on the game, hope to see more in the future!

Sorry 'bout that. Can you believe I thought I could get away without colliders on everything? Naw, there's always gonna be a player who drops it in juuuuust the right spot, LOL.

Thanks!

Same thing happend to me, but i was forced to start from my last save

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Hello, Henning Koczy - Matthew L. Hornbostel - 'matthornb' here. I have a few things on Itch.IO right now but only stuff in the 'game assets' section, no actual games yet.

As a fellow indie game dev who is actively learning to use Unity, your game is really an inspiring example of what an individual can build with this engine. I'm impressed.

Your use of lighting, your animations, interactions & puzzle design are all quite solid and your uncle did an amazing job setting the mood with the music. 

I have to admit I'm a sucker for the sort of atmospheric exploration puzzler you've created, I'm an acknowledged fan of the Myst series despite the flaws and age of that series, and I love exploring imaginative  game worlds in first person view, and I enjoy solving puzzles, especially when they do things that are creative design-wise. I appreciate this 'The Witness' style of minimalist art you used here, it works well in this case and I personally feel your little game world is fascinating. I cannot help wondering what you would do in terms of design, world and puzzle wise, if you made a 'Foxhunt 2'.

Puzzle/adventure games, and puzzle platformers, seem to be a great category for indies and solo devs. 'Braid', 'Fez' and 'Gorogoa' are some outstanding examples of inventive puzzle, art, and game design done primarily by a single developer. Games like those - along with a number of notable but somewhat smaller projects like yours - inspire me creatively and give me some degree of hope that maybe I can make a game myself, on my own terms, and have it turn out well. 

I am not really in a great position to back you right now but I will donate at least a few dollars as a thank you for this beautiful game when it's reasonable for me to do so. 

(Right now I've got my own projects like Miniature Multiverse which are my top priority as far as budgeting is concerned. Once that launches, though, especially if it does at all well, I'd like to give back a bit to other developers working in the graphic adventure genre. Basically anyone who I think could push the genre into new and fascinating directions. You're one of those people now, I think, and I'd like to support - and play - whatever game you create next. )

I love all those games you mention... I barely play any games, but I managed to catch all of THOSE... and of course MYST when I was younger. I actually fell down a Myst hole after reading your comment, went to your fansite and had to watch that whole 'Origin of...' video and the postmortem... damn. Inspiring. I was surprised to see ol' Robyn and Rand say some of the things that I say about games lately... especially about wanting a place, not a game, not an experience, nor even necessarily a story...

Anyway, I'm totally inspired now... more worlds after this first little taste (or 'Ages' if you will, haha) has been the plan, as soon as I find another spare 300 hours...

Oh... i totally bought realMyst and my favorite of the series, Riven, to replay on Steam. Back to my roots!

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Hello Anomalina it's me again I  twittered about your game and Indiewatch wants to post your game on their Website i hope you are fine with this because this a very good opportunity  please keep up the good work you are great :D

Sounds great to me! Thanks! I guess I should get a twitter, huh? So I know when people are doing that...

Haha ye the post was seen by 700 people (and I posted it today ^^) btw i'll write the review on indiewatch and I will send you the link to it when it is finished ^^

I guess I'll go with this old one.. @statelycoach.

anomalina is already taken...! Thanks for the tweets again.

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Found a bug! (My GF did, actually)

SPOILER

When you arrange the color cubes correctly on the outside, to open de apse... If you put first Yellow and Blue, then Red, and BEFORE putting the Green one you hit the Red cube with your body (trying to reach the green placeholder, for example) you can make it go outside and fall, but after you put the Green Cube, the Apse will open anyways, with the Red Cube outside it, being able to take it to the Apse without needing to block the entrance with the plank.

/SPOILER

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Yeah, definitely... i've done it a few times. I either need to make the "seated" cubes non physical so you can't bump them out, or make the "seating" position-based, not event-based, as mentioned before. As it is now,  you can bump it out physically without the game registering that the hole you put it in is now empty.

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Hey ^^ your game is really fun and well made :D awesome d

ude . I just made a Youtube video about it :) I am looking forward to see your games in the future ^^

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I love this game so much!!love you dude

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It's truly amazing! The fox animation is godlike. Great job!

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Thanks! Animation is my day job... so I made a world where i can show THAT off, my strength... and not so much of the modeling and texturing! :)

Well, it works really well! ^_^

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awesome game dude. prob one of the best puzzle games ive ever had, keep up the good work. also could you deliver a message to the fox for me? tell him im stuck on the part where it says look under the cube at the end of the line. id appreciate if he gives me a hint/clue on what to do

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Try looking around for the line.

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Really good work. Having the fox animate on twos was a pretty clever move.

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Nice dude... good eye. Yeah I started wanting it smoothed out, then realized, he moves fast enough and it looks cool enough to leave it on steps...! Save me a buncha work.

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I loved it ! Very good atmosphere, puzzles are balanced, a really enigmatic fox, I'm curious if there is a next episode !  I want to meet The Fox again ~

[Spoiler]
Puzzles are balanced, except maybe about the "☐" during the last puzzle, who is a bit different than others about how to find it.

I deduced the color of "☐", so I finished the game without understanding why it was that. But, a friend tried the game after seeing me playing and he found how to do. So I was a bit frustrated because I had a similar idea but it didn't work well haha!  I wanted to push the button quickly and go outside, but I was on the doorstep when I wanted to push the button. But if you are on the side of the button, you can't pushing it. So after that, I thought it was impossible to cross the barrier. But in reallity, you have to be inside to push the button. And I didn't notice that I had the time to go outside after pushing it ! (I hope it's clear haha)
[/Spoiler]

So it's not a big problem finally ! I should have tried more time. But I think it was important to tell you ! And after that I tried to imagine new therories during at least 30min, to find the good color X'D

By the way, I noticed a little glitch, I made a clip of that on Twitch (yes I was streaming during my test :D)
Link: https://www.twitch.tv/titouniverse/clip/AmericanAdorableSushiTinyFace

I will be glad to play again!
Good luck for the future ~

Awesome game! I got stuck on a puzzle but I'm sure I'll figure it out in the next episode.

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Beautiful game. I only had trouble with one part of the last puzzle which i ended up just brute forcing. Couldn't figure out the view from the top clue. Apart from that all the puzzles were great

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This was a wonderful experience throughout, very clever uses of environmental puzzles and a calming soundtrack. This is a wonderful first game coming from you and I can't wait to see more coming from you!

Gave it a go...

Really cute game. The ending wasn't what I expected, but it was a neat puzzle game to play.

Am I supposed to figure something out for when I must put the blue box at the top, or is it a glitch that I can't seem to be able to reach the topmost niche to place it in

How could you get up there? Look around. (not a glitch)

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Very well made  game here. really like the aesthetic, very strong Witness vibes throughout. I would have hoped for some more challenging puzzles and maybe some ones revolving around perspective. Other then that I had a blast playing it even if it was only for 30 or so minutes :). Is this the final version or will this world be expanded upon? It would be cool to uncover more about this story and who this fox may be hiding from. That was probably one of the downsides the Witness has over a game like this, the story was almost nonexistent! Anyways, Good luck on your future development!

I'll expand it with more chapters if people like it enough! Seems like they do, I'm having a really good coupla weeks here due to the response!

RE: perspective puzzles. Yeah, I like those too, but ...can't crib TOO much from the Witness... ; )

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Just another random thought. I had to open a notepad to memorize the order for the final puzzle. It might be an interesting mechanic to incorporate that into the game and develop puzzles around utilizing this notepad. Thanks for the great little experience :)

Dude, I really enjoyed this game! Doing a letsplay series on it. Absolutely gorgeous, and atmospheric. 

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Really liked this game. Artwork, scenery and gameplay is fantastic.

Making the field infinite, looping thru the same scene all over again when reaching the borders is so clever to give the player a sense of a massive scene and liberty, when it actually is pretty small.

Having to walk around a building with a door that you can't open until you reach some point made me remind The Witness a lot, probably the most Witness-like thing in the game for me. That "hnnnng I want to get there" sensation is great.

Would have liked a little bit more difficult puzzles. Some of them are just doing literally what the fox asks you to do, but in general the experience is great and enjoyed every minute of it.

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I would prefer a little harder myself... I tested on some young kids tho, and non-gamers... I'm thinking up a hard-mode...

Good point about the Big Mysterious Door and the importance of anticipation! (and the Witness comparison :) )

RE: infinite field... yeah, thanks! I didn't want another puzzle ISLAND (Myst, Witness...), so had to think of someway to bound it! :)

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I loved this game and have recommended it to some of my friends. I hope the Dev comes out with more games. As I will definitely buy them. The only thing I want is more puzzles.

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