I think you should draw more attention to the fox in the ending so it is a bit more clear that he is there. I noticed only after seing a comment about it and looking for it.
You could do it by maybe have the world get a lot darker after the code is inputed and the fox is being a lightsource. Then you will see the fox looking up(the looking up could be repeated or more exagerated) and you will look up. That would also make the change in the amount of sunlight when the sun comes down much more visible.
I liked the puzzles, the animations, and the music. My favorite parts are seeing the fox every now and then. I think my favorite puzzle was the last one, because it brought all the elements together. My favorite building is definitely the hut with the underground bunker.
However, it was a bit frustrating too. Sometimes trying to drop an object after examining it is less easy than it should be, and trying to balance examining with opening up tab to see the notes, it has a few rough edges.
The UI is generally awful, bland, and doesn't fit the game at all. If the whole UI looked like the main menu or the final note at the end, it would be much better. The notes system, however, was pretty good and I enjoyed the way you implemented that.
The "tutorial" isn't sufficient at teaching the controls for things like viewing the notes so far. Also, I was a bit disappointed that the previous notes weren't useful for the final puzzle. I thought it would have been cool if the previous notes somehow had clues for the final puzzle.
The sensitivity is all over the place. I couldn't find a sensitivity I was comfortable with, and I don't know why.
Sometimes it was hard to see the shapes clearly. Such as seeing that the front door of the "apse" was open when the rest of the windows were closed, or seeing the fox at the end (I never saw it, but only in other's play throughs).
Also I wonder if there's an alternate ending? Like one where you don't get burned up by the sun?
Overall, I really enjoyed the game. I really can't put into words how much I liked this game, so I'll just show you my playthrough instead:
I seem to be having trouble with the second activated suncube puzzle (The one where the note is partially ruined by water) I tried to put the suncube into the top slot by holding left click on the slot but it just partially zooms into the slot and doesn't put the cube into the slot. At first i thought i was too far away but i got as close as I could and still couldn't manage. I tried reloading the save and everything put it didn't fix it. The other cubes go into their slots fine its just the top one. I even tried to put a different coloured cube. No luck. I didnt have this problem with the other puzzle in the basement so im a little stumped. Im playing on mac too.
Many people have some trouble at this point... because i'm sorta introducing a new KIND of puzzle late in the game. The problem is you can't reach up there, yes. That is a feature, not a bug. Look around in the environment for something to use to get up there...
I admire good puzzle games, and yours was one of the most engaging experiences I had in a long, long time. From the quality of the product overall to the ingeniousness of the puzzles, I loved every bit of this.
You've earned yourself a new follower. Keep up the great work.
Wow. This not only looked fantastic but played fantastic too. Superb animations and lighting plus the sounds were just enough and not overly used to really get that immersion into it. If there is more coming this could be a really big indie hit and the cash that goes with it. I wish you well with this. Superb... :)
No one knows! Not even me... This one took 300 hours. With most of the R&D done, I expect this one with 4-5 times as much gameplay will take me 600 hours. Perhaps late 2019.
I don't know whether other thinking like me or not.
But some times I think it's weird that the fox disappear but it has no gap or hole that the fox can hide. I think it will make more sense if you add some hole that only the fox can fit in it.
And it have one scene that you need to solve the puzzles in the basement and you got locked in it. And now I think the fox is evil. So it will make sense if the fox leave some note that say some thing like this "If you really want to meet me. You should solve this fist" And you should put some invisible wall in front of the door.
But the overview of this game is good. It's so challenging relaxing and burn my head some times too.
I absolutely loved this game, the music was so relaxing and puzzles challenging, actually I made a mistake early in the game which I think caused me some problems but I loved it. I really wanted to see more of the fox and would have loved to have some interaction at the end with him / her as it seemed to be the premise of the game. I really hope you expand on this game, it was such a pleasure to play. Anomalina, I would also love to contribute 10 bucks to support you however I don't see any links or way to do that, can you point me in the right direction :)
I have linked my video which I've made as a walkthrough, I have shortcuts there for anyone that gets stuck on any part... :)
Good suggestions. A lot of people miss that the fox is sitting atop the central structure, waiting for the sun with you at the end. It's not really an interaction, he looks at you, then back at the sun... but I wanted to let you know he IS there at least. But, yeah more closure would be nice! Gonna have to wait for the full game!
To drop me a few bucks, you can just click download again, and it will ask you whether you want to pay something for it or go straight to downloads! I understand, you didn't know you appreciated the game until AFTER you played! : )
Ah!!! I'll have to go back to the video and take a look, I didn't see him :) I download games through the itch.io platform, not direct on the download links on the game pages so that doesn't actually come up with the option to pay.... and yes it's always nice to play the games first before making the decision. I am really looking forward to the full game !!!
Beautiful game! It was quite a relaxing experience and I really loved the way you pick the options and clues.
I did end up soft-locking the game by accident, though. I dropped the key while in front of the "shelf" with the wooden board and the wire line, and after messing around I pushed the shelf on the key, making it impossible to get the key back unless I reloaded.
Another complaint I have is that the game is too bright that I can barely see things that aren't on the edge of my vision , I'm not sure if it's the game, or my screen. But I happened to drop the wooden board somewhere while exploring and looking for it when it I needed it was a tad tedious.
With that being said, it was fun solving the clues and playing hide-and-seek with the fox. Thanks for the game!
And THIS is the reason I play primarily indie games. Original graphic style, innovative puzzles, great surprises and always feeling like you're in the middle of a well thought-out experience. Here's 10 bucks.
I absolutely love this game! The graphic were beautiful, game play mechanics were great, the puzzles were challenging but not too hard. The only issue is it over heat my laptop from time to time, but other wise no issue. I really hope you continue on this, as a series. Best Indie game I`ve played in a long time!
Great little game, really atmospheric and pretty. Just a minor bug is that if you collect the cards out of order they remain out of order in your card "deck". It might be nice if they auto-sorted themselves, so that the rightmost card is always the one most relevant to the current puzzle.
Ha ha... i was a little worried when your thumbnail shows my fox in a crosshair, but it seems like you eventually got into it! Thanks for the vid. Need a hint? : )
I will try and figure out how to lower the graphics settings like AA and moblur in-game. So far, lowering the res is the best you can do... hell, even my parents' 6 year old Dell could run it okay (maybe 20 fps), at a low enough res. And IMO, on my own game, as long as you can still read the clue cards, there's not much need for everything to be sharp...
A bug happened to me , i found the second " 4 block space pop-up pillar" before opening the door . The door opened , and I did the puzzle , but when I had to exit , the door was closed and i had to restart from the last save. ( Hope my bad english is understandable).
I have a little suggestion , maybe the " hint cards" should be readable from the time you get them , till the end of the game.
You couldn't get out of the basement to collect all four suncubes? The basement door closes on you (should be AFTER you put all four suncubes on the table) to make sure you solve the first 4 block pillar and get a clue before you try the second... hmm, lemme check into it.
And RE: the hint cards. They are readable whenever you want... press TAB. There are instructions!! : )
Glad you liked it anyway, despite some undue extra effort... thanks!
Thank you for the clarifications , so there is not a single problem I can find in this little game :D I have to repeat myself , this game is amazing. Keep it up with this good work!
Really enjoyed this game! I give my thoughts at the end of the video but I'll just sum it up here that I thought the progression of the puzzles was well thought out as far as pacing and visual cues and that it was a smart idea to keep the world looping and small.
Love the clue design, the card interface, and the little underlying story that also manages to have an ominous feel to it. The world itself was laid out well. Great choice to keep a blank color palette that allows the lighting, shadow, and coloring of the puzzles to stand out.
The fox is also a perfect character design that's easily transferable into other games and recognizable. The ending was wonderful. Loved everything about this. Short and sweet!
I really only had two issues. I had the option for medium or high play quality and I always play games on the highest settings, yet this ran terribly for me on high. There was a lot of stuttering and jumping and most frustrating was that the camera would flip 180 degrees for seemingly no reason, causing me to face the opposite direction without warning and it happened throughout.
When I did the speedrun, I chose medium quality instead and that resolved the camera flip issue and everything played fine at that point. The only other minor potential issue is one someone else here mentioned where I dropped the key near the pylon and almost couldn't pick it back up.
I'm not sure how well the game is optimized but I did notice the captured footage was over 30GB and that's way more information than any of the more graphic intensive games with more involved mechanics I've played, which consistently only amount to around 1GB for the same length of footage. Not sure what's going on there.
Regardless, great job and good luck with future games!
That was great! Thanks Tench! You're really fun to watch (subbed :) ).
Damn, sorry about the mouse issues, I have no idea. I coded in some mouse acceleration, maybe that is ill-advised if your mouse is like... doing its own and... doubling it up? It seemed like it was fine most of the time, but then the frame-rate would have a hitch, and the mouse accel. would massively over-compensate by flipping you. Shit. Sorry. Options to turn off the mouse accel. and the mo-blur, I think is called for.
That's interesting about the capped footage... all I can think of is I put "grain" post-proc on the image... which would tend to foil some vid compression schemes.
'Apse', man. Yeah, I think this fox's language is probably waaaay too ornate for a lil beastie... : )
This is an absolutely beautiful game and I am so glad I got to play it! The Fox was so well animated ( a bit of an unsettling little guy). Your suggestion of about an hour game play is correct, no need to brute force anything, just gotta be curious and explore the world a bit. The ending legitimately caused me a bit of panic. I realize that this took you a very long time to make, but it was well worth it! I hope you are able to make more puzzley games in the future. <3
I loved this game! It was so peaceful and it really focusses your mind. It was very cleverly set out as well! (a bit too clever for me though, i had to look at a tutorial 2 or 3 times..)
hey, I just wanted to say I really enjoyed this, loved the combination of calmness and creepiness in the atmosphere and the way the world looped around. definitely looking forward to another chapter if there ever is one!
← Return to game
Comments
Log in with itch.io to leave a comment.
This is far by the most interesting game I have played for quite a while
thanks for making the game :)
I think you should draw more attention to the fox in the ending so it is a bit more clear that he is there. I noticed only after seing a comment about it and looking for it.
You could do it by maybe have the world get a lot darker after the code is inputed and the fox is being a lightsource. Then you will see the fox looking up(the looking up could be repeated or more exagerated) and you will look up. That would also make the change in the amount of sunlight when the sun comes down much more visible.
That ending was really nice and the difficulty curve was perfect.
I just think that the rendering looks a bit noisy
That'll be the grain filter, I guess...
Too much eh?
a bit
Played you game and it was a fun experience. Wish it had more but it still loved it.
That was awesome! I love the ending so much! I hope you make more of these I would play them in a heartbeat! <3
In the way he also prepares you for it and gives you a final test befor the ending?
Amazing experience ! Can't wait to see a finished product . Good luck ! Much love <3
I played this game, and it was really cool!
I liked the puzzles, the animations, and the music. My favorite parts are seeing the fox every now and then. I think my favorite puzzle was the last one, because it brought all the elements together. My favorite building is definitely the hut with the underground bunker.
However, it was a bit frustrating too. Sometimes trying to drop an object after examining it is less easy than it should be, and trying to balance examining with opening up tab to see the notes, it has a few rough edges.
The UI is generally awful, bland, and doesn't fit the game at all. If the whole UI looked like the main menu or the final note at the end, it would be much better. The notes system, however, was pretty good and I enjoyed the way you implemented that.
The "tutorial" isn't sufficient at teaching the controls for things like viewing the notes so far. Also, I was a bit disappointed that the previous notes weren't useful for the final puzzle. I thought it would have been cool if the previous notes somehow had clues for the final puzzle.
The sensitivity is all over the place. I couldn't find a sensitivity I was comfortable with, and I don't know why.
Sometimes it was hard to see the shapes clearly. Such as seeing that the front door of the "apse" was open when the rest of the windows were closed, or seeing the fox at the end (I never saw it, but only in other's play throughs).
Also I wonder if there's an alternate ending? Like one where you don't get burned up by the sun?
Overall, I really enjoyed the game. I really can't put into words how much I liked this game, so I'll just show you my playthrough instead:
Please make more of this, I love it
I seem to be having trouble with the second activated suncube puzzle (The one where the note is partially ruined by water) I tried to put the suncube into the top slot by holding left click on the slot but it just partially zooms into the slot and doesn't put the cube into the slot. At first i thought i was too far away but i got as close as I could and still couldn't manage. I tried reloading the save and everything put it didn't fix it. The other cubes go into their slots fine its just the top one. I even tried to put a different coloured cube. No luck. I didnt have this problem with the other puzzle in the basement so im a little stumped. Im playing on mac too.
Any suggestions would be appreciated!
-Puffy
P.S I love the art style!
Many people have some trouble at this point... because i'm sorta introducing a new KIND of puzzle late in the game. The problem is you can't reach up there, yes. That is a feature, not a bug. Look around in the environment for something to use to get up there...
Oh so it's part of the puzzle! Intriguing. I like it :)
I admire good puzzle games, and yours was one of the most engaging experiences I had in a long, long time. From the quality of the product overall to the ingeniousness of the puzzles, I loved every bit of this.
You've earned yourself a new follower. Keep up the great work.
Thank you so much! Wow!
this game is so good!! i loved the puzzles and the animation and everything was so smooth... i cant wait to see what you guys make next!
Wow. This not only looked fantastic but played fantastic too. Superb animations and lighting plus the sounds were just enough and not overly used to really get that immersion into it. If there is more coming this could be a really big indie hit and the cash that goes with it. I wish you well with this. Superb... :)
From your mouth to Gaben's ears! : )
Thanks... very much thanks!
Does anyone know when the full game is coming out, because this is literally the best game I've played on here!!!<333
Damn, thanks!
No one knows! Not even me... This one took 300 hours. With most of the R&D done, I expect this one with 4-5 times as much gameplay will take me 600 hours. Perhaps late 2019.
That was one of the best games I've ever played!!!
I played it on the itch.io app and came back here to be able to pay for the real pleasure it brought me and to support this quality game
Thank you very much for that!
Lu-Lu-Loved it!
really reminds me of non ucldean room and fragments of uclid.
A really awesome game, cant wait for the full relaese.
I love this game so much!
I LOVE IT! And I have some suggestion too.
I don't know whether other thinking like me or not.
But some times I think it's weird that the fox disappear but it has no gap or hole that the fox can hide. I think it will make more sense if you add some hole that only the fox can fit in it.
And it have one scene that you need to solve the puzzles in the basement and you got locked in it. And now I think the fox is evil. So it will make sense if the fox leave some note that say some thing like this "If you really want to meet me. You should solve this fist" And you should put some invisible wall in front of the door.
But the overview of this game is good. It's so challenging relaxing and burn my head some times too.
I hope you can understand my bad English.
I absolutely loved this game, the music was so relaxing and puzzles challenging, actually I made a mistake early in the game which I think caused me some problems but I loved it. I really wanted to see more of the fox and would have loved to have some interaction at the end with him / her as it seemed to be the premise of the game. I really hope you expand on this game, it was such a pleasure to play. Anomalina, I would also love to contribute 10 bucks to support you however I don't see any links or way to do that, can you point me in the right direction :)
I have linked my video which I've made as a walkthrough, I have shortcuts there for anyone that gets stuck on any part... :)
Thanks Sara!
Good suggestions. A lot of people miss that the fox is sitting atop the central structure, waiting for the sun with you at the end. It's not really an interaction, he looks at you, then back at the sun... but I wanted to let you know he IS there at least. But, yeah more closure would be nice! Gonna have to wait for the full game!
To drop me a few bucks, you can just click download again, and it will ask you whether you want to pay something for it or go straight to downloads! I understand, you didn't know you appreciated the game until AFTER you played! : )
Hi Anomalina
Ah!!! I'll have to go back to the video and take a look, I didn't see him :) I download games through the itch.io platform, not direct on the download links on the game pages so that doesn't actually come up with the option to pay.... and yes it's always nice to play the games first before making the decision. I am really looking forward to the full game !!!
Thanks for making such a beautiful game <3
Beautiful game! It was quite a relaxing experience and I really loved the way you pick the options and clues.
I did end up soft-locking the game by accident, though. I dropped the key while in front of the "shelf" with the wooden board and the wire line, and after messing around I pushed the shelf on the key, making it impossible to get the key back unless I reloaded.
Another complaint I have is that the game is too bright that I can barely see things that aren't on the edge of my vision , I'm not sure if it's the game, or my screen. But I happened to drop the wooden board somewhere while exploring and looking for it when it I needed it was a tad tedious.
With that being said, it was fun solving the clues and playing hide-and-seek with the fox. Thanks for the game!
And THIS is the reason I play primarily indie games. Original graphic style, innovative puzzles, great surprises and always feeling like you're in the middle of a well thought-out experience. Here's 10 bucks.
Wow! Thanks so much!
And THIS is the reason I'm gonna make more... : )
I absolutely love this game! The graphic were beautiful, game play mechanics were great, the puzzles were challenging but not too hard. The only issue is it over heat my laptop from time to time, but other wise no issue. I really hope you continue on this, as a series. Best Indie game I`ve played in a long time!
Great little game, really atmospheric and pretty. Just a minor bug is that if you collect the cards out of order they remain out of order in your card "deck". It might be nice if they auto-sorted themselves, so that the rightmost card is always the one most relevant to the current puzzle.
congratulations, this is the only game that has ever crashed my entire computer (on mac).
edit: tried with the lowest resolution possible, not even close. 0 fps instantly and it took nearly three minutes to exit.
Bummer.
This is a lovely game. Beautiful aesthetic, fun gameplay, great music. Thank you for making it!
Ha ha... i was a little worried when your thumbnail shows my fox in a crosshair, but it seems like you eventually got into it! Thanks for the vid. Need a hint? : )
dang my computer cant handle every fps game on itch.io and gamejolt
and im getting mad ...well i guess i will get a new gaming computer
Sorry, mate : (
I will try and figure out how to lower the graphics settings like AA and moblur in-game. So far, lowering the res is the best you can do... hell, even my parents' 6 year old Dell could run it okay (maybe 20 fps), at a low enough res. And IMO, on my own game, as long as you can still read the clue cards, there's not much need for everything to be sharp...
yeah guess thats okay thanks for the support man
Amazing nice little game.
A bug happened to me , i found the second " 4 block space pop-up pillar" before opening the door . The door opened , and I did the puzzle , but when I had to exit , the door was closed and i had to restart from the last save. ( Hope my bad english is understandable).
I have a little suggestion , maybe the " hint cards" should be readable from the time you get them , till the end of the game.
Keep it up man , nice work.
You couldn't get out of the basement to collect all four suncubes? The basement door closes on you (should be AFTER you put all four suncubes on the table) to make sure you solve the first 4 block pillar and get a clue before you try the second... hmm, lemme check into it.
And RE: the hint cards. They are readable whenever you want... press TAB. There are instructions!! : )
Glad you liked it anyway, despite some undue extra effort... thanks!
Thank you for the clarifications , so there is not a single problem I can find in this little game :D
I have to repeat myself , this game is amazing.
Keep it up with this good work!
Really enjoyed this game! I give my thoughts at the end of the video but I'll just sum it up here that I thought the progression of the puzzles was well thought out as far as pacing and visual cues and that it was a smart idea to keep the world looping and small.
Love the clue design, the card interface, and the little underlying story that also manages to have an ominous feel to it. The world itself was laid out well. Great choice to keep a blank color palette that allows the lighting, shadow, and coloring of the puzzles to stand out.
The fox is also a perfect character design that's easily transferable into other games and recognizable. The ending was wonderful. Loved everything about this. Short and sweet!
I really only had two issues. I had the option for medium or high play quality and I always play games on the highest settings, yet this ran terribly for me on high. There was a lot of stuttering and jumping and most frustrating was that the camera would flip 180 degrees for seemingly no reason, causing me to face the opposite direction without warning and it happened throughout.
When I did the speedrun, I chose medium quality instead and that resolved the camera flip issue and everything played fine at that point. The only other minor potential issue is one someone else here mentioned where I dropped the key near the pylon and almost couldn't pick it back up.
I'm not sure how well the game is optimized but I did notice the captured footage was over 30GB and that's way more information than any of the more graphic intensive games with more involved mechanics I've played, which consistently only amount to around 1GB for the same length of footage. Not sure what's going on there.
Regardless, great job and good luck with future games!
That was great! Thanks Tench! You're really fun to watch (subbed :) ).
Damn, sorry about the mouse issues, I have no idea. I coded in some mouse acceleration, maybe that is ill-advised if your mouse is like... doing its own and... doubling it up? It seemed like it was fine most of the time, but then the frame-rate would have a hitch, and the mouse accel. would massively over-compensate by flipping you. Shit. Sorry. Options to turn off the mouse accel. and the mo-blur, I think is called for.
That's interesting about the capped footage... all I can think of is I put "grain" post-proc on the image... which would tend to foil some vid compression schemes.
'Apse', man. Yeah, I think this fox's language is probably waaaay too ornate for a lil beastie... : )
I wrote a review of this game here if you are interested in reading. Great little adventure game. Looking forward to more of your work. :)
Amazing! Thank you very much! Great review, I'll send on to my uncle...
(most of your gripes are on my list...)
That was amazing. You did a great job on this game. If it was longer I think it would be a game you could make quite a bit of money off of.
From your mouth to Gabe's ears...!
why i cant find that thing
the atmosphere is really great... we really feel this game like we are insideBeautiful, creative, and fun!
I'm convinced there's something you can do with the "stone" that you can pick up, but which doesn't seem to have a purpose :)
As the sun set on this beautiful game, I was definitely left wanting more.
Thank you for creating it!
This is an absolutely beautiful game and I am so glad I got to play it! The Fox was so well animated ( a bit of an unsettling little guy). Your suggestion of about an hour game play is correct, no need to brute force anything, just gotta be curious and explore the world a bit. The ending legitimately caused me a bit of panic. I realize that this took you a very long time to make, but it was well worth it! I hope you are able to make more puzzley games in the future. <3
Thank you!! I can't wait to get to more, thanks largely to the nice comments like yours.
I loved this game! It was so peaceful and it really focusses your mind. It was very cleverly set out as well! (a bit too clever for me though, i had to look at a tutorial 2 or 3 times..)
What tutorial did you look at? You mean one of these play-throughs in the comments?
XD
hey, I just wanted to say I really enjoyed this, loved the combination of calmness and creepiness in the atmosphere and the way the world looped around. definitely looking forward to another chapter if there ever is one!
Breathtaking game, sincerely, reminded me so much of Journey.
The music is really good and the quality of the puzzles is on point.
Very well done!